• Advanced 3D Game Programming with DirectX 9.0

    Advanced 3D Game Programming with DirectX 9.0

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion,...

     706 p dnulib 04/11/2012 361 1

  • XNA 2.0 Game Programming Recipes

    XNA 2.0 Game Programming Recipes

    XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.

     638 p dnulib 04/11/2012 307 1

  • Graphics Programming with Direct X 9

    Graphics Programming with Direct X 9

    3D Graphics Fundamentals Textbook: Goals: We begin the course by introducing the student to the fundamental mathematics necessary when developing 3D games. Essentially we will be talking about how 3D objects in games are represented as polygonal geometric models and how those models are ultimately drawn. It is especially important that students are familiar with the mathematics of the transformation pipeline since it plays an important role in...

     1060 p dnulib 04/11/2012 329 1

  • XNA 3.0 Game Programming Recipes

    XNA 3.0 Game Programming Recipes

    Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.

     663 p dnulib 04/11/2012 312 1

  • Basic Direct3D 9.0 The Managed Way

    Basic Direct3D 9.0 The Managed Way

    This tutorial will introduce you to Microsoft’s 3D-graphics programming library – Direct3D 9. For quite some time now, Microsoft has been particularly active in developing their gaming/multimedia development tools – DirectX being their flagship software library. Many of you will know that at least 75% of games shipped currently require a version of DirectX to be installed on the system, thus it is an incredibly important system to...

     55 p dnulib 04/11/2012 366 1

  • LINQ TO OBJECTS USING C# 4.0

    LINQ TO OBJECTS USING C# 4.0

    “LINQ is changing the way we think about working with data and, in many ways, also about programming in general. LINQ to Objects Using C# 4.0 is a thorough reference that teaches how to simplify many day-to-day tasks with data. It also gives you the foundations that are necessary to understand a wide range of fascinating applications of LINQ that will, no doubt, continue to appear over the next few years.”

     331 p dnulib 04/11/2012 382 1

  • LINQ to SQL LINQ to DataSet

    LINQ to SQL LINQ to DataSet

    LINQ to SQL allows querying a relational structure by converting the LINQ query into a native SQL query. This means… that the queries that you write in code generates appropriate queries to access the actual database, AUTOMATICALLY! There are several concepts that you will come to know in this module… ◦ How is the query written using object names (like tables or views)? ◦ How is it validated by the compiler? ◦ When is the query...

     26 p dnulib 04/11/2012 394 1

  • Advanced 3D Game Programming with DirectX 9.0

    Advanced 3D Game Programming with DirectX 9.0

    ublication Date: June 9, 2003 | ISBN-10: 1556229135 | ISBN-13: 978-1556229138 | Edition: 1 Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as...

     514 p dnulib 04/11/2012 375 1

  • LINQ to SQL Tutorial From ScottGu blog

    LINQ to SQL Tutorial From ScottGu blog

    LINQ to SQL là một phiên bản hiện thực hóa của O/RM (object relational mapping) có bên trong .NET Framework bản “Orcas” (nay là .NET 3.5), nó cho phép bạn mô hình hóa một cơ sở dữ liệu dùng các lớp .NET. Sau đó bạn có thể truy vấn cơ sở dữ liệu (CSDL) dùng LINQ, cũng như cập nhật/thêm/xóa dữ liệu từ đó. LINQ to SQL hỗ trợ đầy đủ transaction, view...

     103 p dnulib 04/11/2012 361 1

  • Beginning DirectX9

    Beginning DirectX9

    There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning...

     178 p dnulib 04/11/2012 230 1

  • Introducing Microsoft LINQ

    Introducing Microsoft LINQ

    Get a head start on using the Microsoft Language Integrated Query (LINQ) Project with advance insights from two experienced developers. Data-rich applications can be difficult to create because of the tremendous differences between query languages used to access data and programming languages commonly used to write applications. This practical guide introduces LINQ, a set of extensions to the Microsoft Visual C#(r) and Microsoft Visual...

     203 p dnulib 04/11/2012 376 1

  • Advanced Animation with Direct

    Advanced Animation with Direct

    You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to...

     353 p dnulib 04/11/2012 357 1

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