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Game Theory at Work: How to Use Game Theory to Outthink and Outmaneuver Your
Game theory has become entrenched in today's business world. It has also often required oppressive and incomprehensible mathematics. Game Theory at Work steers around math and pedagogy to make this innovative tool accessible to a larger audience and allow all levels of business to use it to both improve decision-making skills and eliminate potentially lethal uncertainty.
294 p dnulib 09/12/2012 371 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with...
433 p dnulib 06/12/2012 499 1
Từ khóa: Beginning iPhone Development, The book starts with the basics, walking you through, come to know and love, such as buttons, master a variety of design patterns, Beginning C# 3.0, iPad Programming
Excel Programming with VBA Starter
"Excel Programming with VBA Starter" was born out of the need to have a short, but yet all-encompassing book that would give you a solid foundation in programming with Visual Basic for Applications. This book will enable you to harness the power of VBA in Excel and put it to good use throughout the course of your working day. Can't find properties and methods of an object? Don't know what a property, method or object is? Covering simple and...
61 p dnulib 06/12/2012 401 1
Từ khóa: programming with Visual Basic, VBA in Excel, Excel programming, VBA Starter, ứng dụng tin học, kỹ thuật lập trình
C++ for Business Programmers (2nd Edition)
This book provides a highly readable introduction to C++ programming for beginning business programmers. It guides readers through complete and clear descriptions of sample programs, with a wealth of exercises included along the way to help reinforce the important points of each chapter. Throughout the text, a strong emphasis is placed on business applications, rather than those in mathematics or computing. Part I (Basic C++) covers the...
3399 p dnulib 26/11/2012 373 1
Từ khóa: business programmers, Basic C++, object-oriented concepts and programming, object -oriented programming, lập trình hướng đối tượng, kỷ thuật lập trình
Ivor Horton's Beginning Visual C++ 2005 (Programmer to Programmer)
Popular author Ivor Horton uses his trademark approachable writing style to provide novice programmers with the basic tools as they learn Visual C++ 2005 Readers will learn how to program in C++ using Visual C++ 2005-without any previous knowledge of C++ More than 35 percent new and updated material covers the new release of Visual C++, and exercises and solutions help readers along the way Demonstrates the significant new features of...
1226 p dnulib 26/11/2012 355 1
Từ khóa: Visual C++ 2005, previous knowledge of C++, programming C, programming languages, Visual Basic, computer science, ngôn ngữ lập trình
Advanced .NET Remoting in VB .NET
Advanced .NET Remoting in VB .NET is the Visual Basic edition of Ingo Rammer's bestselling Advanced .NET Remoting (C# edition). This book offers in-depth coverage of the .NET Remoting Framework in Visual Basic .NET. The first part of the book covers everything you as a developer need to know to use the framework and its capabilities in real-world applications, including the basics of server-activated objects versus client-activated objects,...
1162 p dnulib 26/11/2012 374 1
Từ khóa: Microsoft, programming languages, Visual Basic, oftware design, software development, computer science, ngôn ngữ lập trình
Beginning Direct3D Game Programming
Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats...
428 p dnulib 04/11/2012 380 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced 3D Game Programming with DirectX 9.0
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion,...
706 p dnulib 04/11/2012 358 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Basic Direct3D 9.0 The Managed Way
This tutorial will introduce you to Microsoft’s 3D-graphics programming library – Direct3D 9. For quite some time now, Microsoft has been particularly active in developing their gaming/multimedia development tools – DirectX being their flagship software library. Many of you will know that at least 75% of games shipped currently require a version of DirectX to be installed on the system, thus it is an incredibly important system to...
55 p dnulib 04/11/2012 365 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced Animation with Direct
You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to...
353 p dnulib 04/11/2012 354 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
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