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Game Theory at Work: How to Use Game Theory to Outthink and Outmaneuver Your
Game theory has become entrenched in today's business world. It has also often required oppressive and incomprehensible mathematics. Game Theory at Work steers around math and pedagogy to make this innovative tool accessible to a larger audience and allow all levels of business to use it to both improve decision-making skills and eliminate potentially lethal uncertainty.
294 p dnulib 09/12/2012 371 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
Beginning Direct3D Game Programming
Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats...
428 p dnulib 04/11/2012 380 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced 3D Game Programming with DirectX 9.0
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion,...
706 p dnulib 04/11/2012 358 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Basic Direct3D 9.0 The Managed Way
This tutorial will introduce you to Microsoft’s 3D-graphics programming library – Direct3D 9. For quite some time now, Microsoft has been particularly active in developing their gaming/multimedia development tools – DirectX being their flagship software library. Many of you will know that at least 75% of games shipped currently require a version of DirectX to be installed on the system, thus it is an incredibly important system to...
55 p dnulib 04/11/2012 365 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced Animation with Direct
You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to...
353 p dnulib 04/11/2012 354 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Algorithms and Data Structures
The book has around 21 chapters and covers Recursion and Backtracking, Linked Lists, Stacks, Queues,Trees, Priority Queue and Heaps, Disjoint Sets ADT, Graph Algorithms, Sorting, Searching, Selection Algorithms [Medians], Symbol Tables, Hashing, String Algorithms, Algorithms Design Techniques, Greedy Algorithms, Divide and Conquer Algorithms, Dynamic Programming, Complexity Classes, and other Miscellaneous Concepts.
179 p dnulib 04/11/2012 403 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
A Laboratory Course in C++ Data Structures
With a dynamic learn-by-doing focus, this laboratory manual encourages students to explore data structures by implementing them, a process through which students discover how data structures work and how they can be applied.
833 p dnulib 04/11/2012 328 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
Pointers, Arrays, and Structures
Structure is a fundamental, tangible or intangible notion referring to the recognition, observation, nature, and permanence of patterns and relationships of entities. This notion may itself be an object, such as a built structure, or an attribute, such as the structure of society. From a child's verbal description of a snowflake, to the detailed scientific analysis of the properties of magnetic
217 p dnulib 04/11/2012 348 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
Algorithms and Data Structures
The authors' treatment of data structures in Data Structures and Algorithms is unified by an informal notion of "abstract data types," allowing readers to compare different implementations of the same concept. Algorithm design techniques are also stressed and basic algorithm analysis is covered. Most of the programs are written in Pascal.
305 p dnulib 04/11/2012 316 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
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