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Introduction to Logic Design by Alan Marcovitz is intended for the first course in logic design, taken by computer science, computer engineering, and electrical engineering students. As with the previous editions, this edition has a clear presentation of fundamentals and an exceptional collection of examples, solved problems and exercises. The text integrates laboratory experiences, both hardware and computer simulation, while not making them...
707 p dnulib 07/11/2012 376 1
Từ khóa: logic design, introduction to logic design, computer science, computers and technology, programming, thiết kế logo, đồ họa
XNA Game Studio 4.0 Programming
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
522 p dnulib 04/11/2012 309 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming,
Beginning Direct3D Game Programming
Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats...
428 p dnulib 04/11/2012 380 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced 3D Game Programming with DirectX 9.0
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion,...
706 p dnulib 04/11/2012 359 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
XNA 2.0 Game Programming Recipes
XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.
638 p dnulib 04/11/2012 303 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming
XNA 3.0 Game Programming Recipes
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
663 p dnulib 04/11/2012 310 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 3.0 Game Programmig
Basic Direct3D 9.0 The Managed Way
This tutorial will introduce you to Microsoft’s 3D-graphics programming library – Direct3D 9. For quite some time now, Microsoft has been particularly active in developing their gaming/multimedia development tools – DirectX being their flagship software library. Many of you will know that at least 75% of games shipped currently require a version of DirectX to be installed on the system, thus it is an incredibly important system to...
55 p dnulib 04/11/2012 365 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
“LINQ is changing the way we think about working with data and, in many ways, also about programming in general. LINQ to Objects Using C# 4.0 is a thorough reference that teaches how to simplify many day-to-day tasks with data. It also gives you the foundations that are necessary to understand a wide range of fascinating applications of LINQ that will, no doubt, continue to appear over the next few years.”
331 p dnulib 04/11/2012 380 1
Từ khóa: Pro .NET 4 Parallel Programming in C#, website optimization, website development, java programming, web design, web programming technology ASP.NET, JavaScript, Server 4.0
LINQ to SQL allows querying a relational structure by converting the LINQ query into a native SQL query. This means… that the queries that you write in code generates appropriate queries to access the actual database, AUTOMATICALLY! There are several concepts that you will come to know in this module… ◦ How is the query written using object names (like tables or views)? ◦ How is it validated by the compiler? ◦ When is the query...
26 p dnulib 04/11/2012 393 1
Từ khóa: curriculum, computer programming, programming language, LINQ syntax, ADO NET programs, Query in C# 2008, Pro LINQ Language
There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning...
178 p dnulib 04/11/2012 226 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Beginning DirectX9
Advanced Animation with Direct
You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to...
353 p dnulib 04/11/2012 354 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Waite Group's Object-Oriented Programming in C++
A comprehensive solution for teaching object-oriented programming using the features of ANSI/ISO C++. It covers the basic concepts of object-oriented programming, why they exist and how to make them work effectively. The book covers object-oriented programming through task-oriented examples and figures to conceptualize the techniques and approaches used. It also contains questions and exercises to reinforce the concepts students have learned.
988 p dnulib 04/11/2012 383 1
Từ khóa: object-oriented programming, programming languages, C language, how to use ARC, programming procedure, programming experience, Learning Objective-C 2.0
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