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There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning...
178 p dnulib 04/11/2012 226 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Beginning DirectX9
Advanced Animation with Direct
You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to...
353 p dnulib 04/11/2012 354 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Algorithms and Data Structures
The book has around 21 chapters and covers Recursion and Backtracking, Linked Lists, Stacks, Queues,Trees, Priority Queue and Heaps, Disjoint Sets ADT, Graph Algorithms, Sorting, Searching, Selection Algorithms [Medians], Symbol Tables, Hashing, String Algorithms, Algorithms Design Techniques, Greedy Algorithms, Divide and Conquer Algorithms, Dynamic Programming, Complexity Classes, and other Miscellaneous Concepts.
179 p dnulib 04/11/2012 403 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
A Laboratory Course in C++ Data Structures
With a dynamic learn-by-doing focus, this laboratory manual encourages students to explore data structures by implementing them, a process through which students discover how data structures work and how they can be applied.
833 p dnulib 04/11/2012 328 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
AdvancED Game Design with Flash
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game...
809 p dnulib 04/11/2012 283 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình | Programming, Sách Tiếng Anh, XNA/DircetX/Game, Fundamentals of Game Design, lập trình game, thiết kế game, Game Design
Pointers, Arrays, and Structures
Structure is a fundamental, tangible or intangible notion referring to the recognition, observation, nature, and permanence of patterns and relationships of entities. This notion may itself be an object, such as a built structure, or an attribute, such as the structure of society. From a child's verbal description of a snowflake, to the detailed scientific analysis of the properties of magnetic
217 p dnulib 04/11/2012 348 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
Algorithms and Data Structures
The authors' treatment of data structures in Data Structures and Algorithms is unified by an informal notion of "abstract data types," allowing readers to compare different implementations of the same concept. Algorithm design techniques are also stressed and basic algorithm analysis is covered. Most of the programs are written in Pascal.
305 p dnulib 04/11/2012 317 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, Data Structures
Algorithms and Networking for Computer Games
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.
289 p dnulib 04/11/2012 346 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming
Beginning Windows Phone App Development
Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio,Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you’ll receive step-by-step instructions on...
538 p dnulib 03/11/2012 317 1
Từ khóa: Công Nghệ Thông Tin IT, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Cocos2d for iPhone 1, Beginning Windows Phone
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
453 p dnulib 03/11/2012 343 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming
Precision Modelling Blender XNA
This guide was created to assist Artists and Engineers, to learn the basics of mesh modelling of non deformable objects with 'Blender'. It uses a structured approach to introducing Blenders tools and work-methods. Following the guide should enable you to become familiar with blender and create models from the simplest of parts to complex accurate engineering assemblies and designs. The guide focuses solely on Blenders Mesh Modelling...
151 p dnulib 03/11/2012 373 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Learn cocos2d Game Development with iOS 5
Beginning XNA 3.0 Game Programming
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don’t get overwhelmed with...
437 p dnulib 03/11/2012 384 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 3.0 Game Programmig
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