- Bạn vui lòng tham khảo Thỏa Thuận Sử Dụng của Thư Viện Số
TÀI LIỆU THƯ VIỆN SỐ
Danh mục TaiLieu.VN
Game Development Essentials: An Introduction
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT...
514 p dnulib 06/12/2012 303 1
Từ khóa: graphic design, game programming, computer science, graphics and visualization, game development essentials, thiết kế game, thiết kế đồ họa
CryENGINE 3 Game Development: Beginner's Guide
CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA...
354 p dnulib 06/12/2012 373 1
Từ khóa: programming, Game programming, CryENGINE, 3D environment, C++, lập trình game, kỹ thuật đồ họa
Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0)...
516 p dnulib 06/12/2012 317 1
Từ khóa: graphic design, 3D graphics, Game programming, computer science, graphics, thiết kế đồ họa, kỹ thuật đồ họa
Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the...
5484 p dnulib 06/12/2012 195 1
Từ khóa: OpenGL, OpenGL ES, WebGL developers, programming, Game programming, Graphics, kỹ thuật lập trình
et Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics...
354 p dnulib 06/12/2012 191 1
Từ khóa: OpenGL, OpenGL ES, WebGL developers, programming, Game programming, Graphics, kỹ thuật lập trình
Professional HTML5 Mobile Game Development
If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and...
554 p dnulib 06/12/2012 344 1
Từ khóa: programming, game programming, programming languages, Wireless Computing, kỹ thuật lập trình, lập trình game, ngôn ngữ lập trình
XNA Game Studio 4.0 Programming
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
522 p dnulib 04/11/2012 309 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming,
Beginning Direct3D Game Programming
Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats...
428 p dnulib 04/11/2012 380 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Advanced 3D Game Programming with DirectX 9.0
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion,...
706 p dnulib 04/11/2012 359 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
XNA 2.0 Game Programming Recipes
XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.
638 p dnulib 04/11/2012 303 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 2.0 Game Programming
XNA 3.0 Game Programming Recipes
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
663 p dnulib 04/11/2012 310 1
Từ khóa: Công Nghệ Thông Tin, Lập Trình Di Động, Mobile Dev, Lập Trình, Programming, Sách Tiếng Anh, XNA/DircetX/Game, Windows Mobile Game Development, Biginning XNA 3.0 Game Programmig
Basic Direct3D 9.0 The Managed Way
This tutorial will introduce you to Microsoft’s 3D-graphics programming library – Direct3D 9. For quite some time now, Microsoft has been particularly active in developing their gaming/multimedia development tools – DirectX being their flagship software library. Many of you will know that at least 75% of games shipped currently require a version of DirectX to be installed on the system, thus it is an incredibly important system to...
55 p dnulib 04/11/2012 365 1
Từ khóa: Direct3D, Game Programming, Beginning Direct3D, lập trình game, programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers
Đăng nhập
Bộ sưu tập nổi bật
Bộ sưu tập Quản trị doanh nghiệp
11 11987
14 15891
Tuyển tập tài liệu hay về Sinh học
12 11616
Tài liệu về Sư phạm Mầm non chọn lọc
24 23096
Tin nhanh